Hoy 9 de mayo, CCP nos trae el nuevo release para EVE Online. Veamos las características principales que contiene este nuevo parche:

Blood Raider Shipyards

Nueva estructura de los piratas Blood Raiders.

Esta nueva estructura, con tecnología robada al imperio Amarr, va a permitir a los Blood Raiders fabricar su nueva flota capital:

– Chemosh, Dreadnought ship class

Amarr Dreadnought bonuses (per skill level):

  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount

Minmatar Dreadnought bonuses (per skill level):

  • 20% bonus to Stasis Webifier optimal range

Role Bonus:

  • Can fit Siege modules
  • Energy Nosferatu fitted to this ship will drain targeted ship’s capacitor regardless of your own capacitor level
  • 25% bonus to Capital Energy Turret damage
  • 5x penalty to Entosis Link duration

Slot layout: 6H, 4M, 8L, 3R; 3 Turrets, 0 Launchers
Fittings: 858,000 PWG, 715 CPU
Defense (shields / armor / hull) : 118,000 / 169,000 / 169,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 66,000 / 4,400,000s / 15
Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,290,000,000 / 71.53s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 97.5km / 85 / 7
Sensor strength: 45 Radar
Signature radius: 11,800
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3

– Dagon, Force Auxiliary ship class

Amarr Carrier bonuses (per skill level):

  • 30% bonus to Energy Nosferatu drain amount
  • 30% bonus to Energy Nosferatu optimal range and falloff

Minmatar Carrier bonuses (per skill level):

  • 5% bonus to Remote Armor Repairer cycle time
  • 5% bonus to Armor Repairer amount

Role Bonus:

  • Can fit a Triage module
  • Can use two Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship’s capacitor regardless of your own capacitor level
  • 90% reduction in powergrid requirements for Capital Remote Armor Repairers
  • 90% reduction in CPU requirements for Energy Nosferatu
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration

Slot layout: 6H, 4M, 8L, 3R; 0 Turrets, 0 Launchers
Fittings: 660,000 PWG, 540 CPU
Defense (shields / armor / hull) : 90,000 / 126,000 / 190,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 82,500 / 5,000s / 16.5
Mobility (max velocity / agility / mass / align time): 85 / 0.07 / 1,310,000,000 / 77.63s
Drones (bandwidth / bay): 125 / 600
Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 65 / 7
Sensor strength: 70 Radar
Signature radius: 11,500
Cargo Hold: 2,400m3
Ship Maintenance Bay: 1,000,000m3
Fleet Hangar: 10,000m3
Corpse Bay: 1,000m3

– Molok, Titan ship class

Amarr Titan bonuses (per skill level):

  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6+ bonus to ship warp core strength

Minmatar Titan bonuses (per skill level):

  • 20% bonus to Stasis Webifier optimal range
  • 6+ bonus to ship warp core strength

Role Bonus:

  • Can fit Doomsday devices
  • Can fit one Phenomena Generator module
  • Can fit Jump Portal Generator
  • Can fit Clone Vat Bay
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship’s capacitor regardless of your own capacitor level
  • 200% bonus to Command Burst area of effect range
  • 1400% bonus to Capital Energy Turret damage
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration

Slot layout: 8H, 6M, 8L, 3R; 4 Turrets, 0 Launchers
Fittings: 1,375,000 PWG, 900 CPU
Defense (shields / armor / hull) : 390,000 / 950,000 / 580,000
Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
Capacitor (amount / recharge / cap per second) : 145,000 / 7,500s / 19.333
Mobility (max velocity / agility / mass / align time): 65 / 0.03 / 2,400,000,000 / 99.81s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8
Sensor strength: 240 Radar
Signature radius: 24,800
Cargo Hold: 12,400m3
Ship Maintenance Bay: 5,000,000m3
Fleet Hangar: 100,000m3
Corpse Bay: 2,000m3

Hilo oficial de discusión de las nuevas naves (inglés).

Las Blood Raider Shipyards se comportarán como complejos de ingeniería y serán defendidas por los propios NPCs. Para poder acceder a los planos de construcción de las nuevas naves capitales Blood Raider, será necesario destruir la estructura y recuperar los planos de entre los escombros.

Nuevos soles

Todos los efectos visuales relacionados con el sol de un sistema se cambian y mejoran:

Nuevo vídeo de introducción

Cambios en el sistema de PLEX

Como ya se había mencionado anteriormente CCP hace una nueva propuesta sobre el PLEX y su uso dentro del juego.

Sistema de regalos

Nueva funcionalidad implementada en la tienda online del juego, la New Eden Store, en la que ahora tendrás la posibilidad de regalarle a alguien una skin o item que compres con el nuevo sistema de PLEXes.

Logos de alianza en las citadels

A partir del downtime de hoy las citadels mostrarán el logo de sus dueños. Ya no será solo exclusivo de los TCUs y del sistema de soberanía.

Nuevas naves de CONCORD

– Enforcer

Caldari Cruiser bonus per level:
5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire
10% bonus to Heavy Missile and Heavy Assault Missile flight time
Amarr Cruiser bonus per level:
5% bonus to Medium Energy Turret damage
10% bonus to Medium Energy Turret optimal range
Gallente Cruiser bonus per level:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Minmatar Cruiser bonus per level:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Medium Projectile Turret falloff range
Recon Ships bonus per level:
10% bonus to Stasis Webifier range
5% bonus to Warp Disruptor and Scrambler range
10% bonus to warp speed and acceleration
Role Bonus:
100% reduction in Cloaking device CPU requirements
Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
Cloak reactivation delay reduced to 5 seconds
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
+10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Slot layout: 6H, 5M, 5L; 4 turrets, 4 launchers
Fittings: 1100 PWG, 500 CPU
2 Rig Slots, 400 Calibration
Defense (shields / armor / hull) : 1800 / 1800 / 600
Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
Capacitor (amount / recharge / cap per second) : 1300 / 420s / 3.1
Mobility (max velocity / agility / mass / align time): 170 / 0.55 / 12,500,000 / 9.53s
Base Warp Speed: 3.3 au/s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 320 / 10
Sensor strength: 35 Gravimetric
Signature radius: 120

– Pacifier

Caldari Frigate bonus per level:
5% bonus to Rocket Launcher and Light Missile Launcher rate of fire
10% bonus to Rocket and Light Missile flight time
Amarr Frigate bonus per level:
5% bonus to Small Energy Turret damage
10% bonus to Small Energy Turret optimal range
Gallente Frigate bonus per level:
5% bonus to Small Hybrid Turret damage
7.5% bonus to Small Hybrid Turret tracking speed
Minmatar Frigate bonus per level:
5% bonus to Small Projectile Turret rate of fire
10% bonus to Small Projectile Turret falloff range
Covert Ops bonus per level:
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
10% bonus to warp speed and acceleration
Role Bonus:
100% reduction in Cloaking device CPU requirements
10+ bonus to Relic and Data Analyzer virus strength
Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
Cloak reactivation delay reduced to 5 seconds
+10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

Slot layout: 4H, 4M, 4L; 3 turrets, 3 launchers
Fittings: 50 PWG, 200 CPU
2 Rig Slots, 400 Calibration
Defense (shields / armor / hull) : 500 / 500 / 200
Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
Capacitor (amount / recharge / cap per second) : 350 / 175s / 2
Mobility (max velocity / agility / mass / align time): 300 / 3.6 / 1,400,000 / 6.99s
Base Warp Speed: 8 au/s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 800 / 7
Sensor strength: 25 Gravimetric
Signature radius: 30

Y estos serían los cambios más destacables y visuales respecto a este nuevo parche. Para quien este interesado en leer el patch note al completo dejo por aquí el enlace:  patch notes for 119.5 release.

Bonus track video, explicación por parte de CCP de este nuevo parche (en inglés):